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This page deals with the combatants' quarters in the interior of the Tsunkatse ship. The previous page presents 22 screenshots of a Green Match.
The combatants' living area is located somewhere below the arena (the area is on the ship's uppermost deck). The living area, like the rest of the ship, is protected by tetryon-based co-variant shielding, muliphasic forcefields and an internal dampening field which prevents unauthorised transportation on or off the vessel. As with Seven of Nine, the forcibly recruited victims, who are male and female and of varying ages, are often unaware of their kidnapping until they awaken in the well-illuminated living area. If they sustained injury during their abduction, treatment takes place in the combatants' quarters rather than in a separate medical facility, and treatment might be limited to first aid given by another fighter. Medical equipment seems to be limited too, with Seven's and Tuvok's injuries being seen to by a dermal regenerator beginning to run out of power. It is not known what happens to fighters who are too badly injured to continue as viable competitors.
The interior of the accommodation mirrors the high security surrounding the entire vessel. The quarters are constructed from a series of reinforced heavy duty bulkhead plates which give the area a sterile and harsh feel. Bare chrome rails and support beams are used throughout and with the use of bright light sources built into the ceiling and walls the light colour of the inner walls creates a spacious feel.
There are at least thee main entrances to the living area. The entrances are formed by large circular hatches built into the retaining walls of the ship's infrastructure. When Penk visits he is accompanied by two armed guards. The two bodyguards either take up position in front of the hatch's raised ledge or stay near to him within the confines of the room. Two large sealed doors open outward from the centre of the circular hatchway and they close immediately on entry and exit, locking in the inhabitants for the duration of their stay. The hatch itself is very thick, and is embedded into a reinforced ectional mounting that has no visible opening mechanism from within the room, which is another security measure. On either side of the entrance are two sculpted panels that add some detail to the living area interior, with the majority of the bulkhead plates forming the interior walls of the quarters comprising interconnected vertical beams.
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Despite Penk's claim to look after his fighters the quarters and facilities offered to the fighters are fairly minimal, as there is little point using profits to provide luxury accommodation for individuals who may not last long as Tsunkatse fighters and whose ultimate destiny is death in a Red Match. The stark interior of the living area is divided into clearly defined sections, with the areas between sleeping quarters being used for exercising and training between bouts. Dominating the ceiling of the large room is a circular structure with a wide mesh metallic grille which prevents escape through the support beams radiating inward to its centre, with a bright but diffuse light source shining directly downward to the exposed deck plating below. A series of thick light-coloured beams form the rest of the support for the ceiling, with black panels positioned between the struts. The main floor of the living area is constructed from bare interlocking metallic grilles with the quarters built onto raised platforms.
![]() Picture of part of the set, showing one of the two-person cells. Source TOSTFF. |
The living areas are separated from each other and thereby form wide walkways between which are used as exercise areas by the combatants, with the several raised dais being identical to each other. A series of vertical polished support beams run round the circular base of these modules and they support curved horizontal beams to provide a solid boundary. The framework is open and easy to pass through if an individual does not wish to use the permanently open entrance located to the front of the area. | ![]() Picture of part of the set, showing a stool inside one of the two-person cells. Source TOSTFF. |
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An unpolished freestanding metallic framework is positioned to the rear of the circular platform that acts as a suppport for two basic bunks. Bunks have no cushioning provided over the bare metal. The upper bunk is reached by climbing up the external framework of the outer cage. Neither bed offers any degree of privacy from the rest of the competitiors housed inside the living area, although the rear walls of each of each booth is formed by the light-coloured bulkhead plates that make up the interior walls of the room. The ceiling of the sleeping areas follows the same design as the main roof to the entire area, with narrow radiating beams curving outward from a flat solid roof about one metre above the top bunk and supported by angled buttresses connected to the interior walls. It is likely that Penk or his assistants enforce a schedule in a regime designed so as to avoid cosseting the competitors, and this no doubt includes lights-out at a particular time.
![]() Tuvok accesses the circuits and conduits behind a wall panel in the cell. |
The training area formed between the sleeping modules has no special equipment or additional provision for the competitors but the floor space provided by the gap is nevertheless very useful for sparring. This area is illuminated from above by ceiling-mounted lights, as well as by smaller alcove lamps located within some of the modules. This allows competitors to practice a variety of moves and techniques from handbook 'The Book of Tsunkatse' which is passed around by the captives during their stay. As each one of the competitors seems versed in the various Tsunkatse maneuvers (there are 33 sanctioned maneuvers), competitors possess enough sociability and lack of selfishness to share knowledge of the fighting techniques with newcomers although they may end up being killed by one of those very newcomers in a future Red Match. When Tuvok investigates behind a wall panel in the cell he shares with Seven, it is likely that others would see him but no one informs Penk or the guards. The bare metallic floor offers no protection during falls to the deck. The open nature of the entire living area allows possible future opponents to scrutinise each other's fighting techniques. |
The living quarters seem to be the only place where exercise and training takes place. Competitors do not seem to be allowed to leave the area for any reason, not even for medical treatment. It is assumed that toilet and washing facilities are integral to these quarters. The lack of privacy in the confines of the living quarters, and the lack of recreational materials such as relaxing or educational reading matter, would make it difficult for fighters to form anything but loose associations with each, and would tend also to discourage intimate liaisons.
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There is a wallpaper called "Attack On The Tsunkatse Ship".
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