Janet's Star Trek Voyager Site

U.S.S. Voyager:
Holodeck

screenshots by Janet

audio clipTom Paris' introduction

When Kathryn Janeway was six years old, holotechnology already existed at or close to the current level of sophistication as exists aboard USS Voyager at the time of its departure on the mission to the Badlands in 2371. When she was aged six, Janeway flooded the enchanted Forest of Forever in the children's series of educational holo-adventures called 'The Adventures Of Flotter'; and Samantha Wildman also enjoyed those holo-adventures, being recognised by holo-Flotter in 2375 as being "all grown up"; [#99 Once Upon A Time]. It is not known precisely when holotechnology first manifested itself as capable of producing the near-perfect simulations. The technology was not aboard Federation starships in the era of Captain James Kirk of the USS Enterprise NCC-1701 (2260's), not only as seen in [TOS], but it is stated in [#44 Flashback] that Federation starships in the 23rd century were not equipped with holodecks. Behind-the-scenes: The first holoprogram seen in Star Trek is in the opening story of [TNG], in [TNG: Encounter At Farpoint] (this is when the holodeck was introduced to Star Trek).

Holodeck matter is a partially stable form of matter created by transporter-based replicators, for use in holodeck simulations. This material is stable only within a holographic environment simulator; if removed from the holodeck, it degrades into energy. This is evidenced in [TNG: The Big Goodbye], and in [TNG: Elementary, Dear Data] the holocharacter Professor James Moriarty agreed to remain within the holodeck to avoid the same fate. Later, in 2369, holo-Moriarty later concocted an elaborate scheme, simulating an entire starship within the holodeck, in an effort to convince the USS Enterprise NCC-1701-D crew that he had devised a method of existing outside the holodeck, in [TNG: Ship in a Bottle]. To meet holo-Moriarty's demand that the Enterprise-D crew transport off the holodeck into real life, the Enterprise-D crew conducted an experiment during which they attempted to beam holodeck matter off the grid and into the real transporter system, but this failed, and they accomodated his demand by placing him inside a holographic data module within which the universe was simulated. Holo-Moriarty was unaware of the deception and believed himself to be out in the real universe. Behind-the-scenes: Later, in [Voyager], the prop of the holographic data module represented the holographic data module given to the Hirogen by Janeway in [The Killing Game].

Holodecks, in which holomatter is manipulated enabling real persons to interact with (holo-)characters and (holo-)matter, were aboard Galaxy-class starships from at least 2364 (because seen in [TNG: Encounter At Farpoint]). It is not known whether, at that time, they were aboard other classes of Federation starship. Holodecks are used for a wide range of recreational, sports, and training applications, and are also used elswhere in Federation territory and is in existence among numerous non-Federation societies. The Enterprise-D holodeck systems were significantly upgraded in 2364 by the Bynars at Starbase 74. The Bynars installed new software allowing the behavior of simulated characters to be interactively based on the actions of the holodeck participant (although this capability appears to have existed earlier, in Janeway's childhood, as indicated in [#99 Once Upon A Time]) and the first demonstration of this new capability is seen in [TNG: 11001001].

Holodeck software permits a real person to be simulated by making use of visual images, voice recordings, and personality profile databases. The use of such simulations without the consent of the person being modelled has for a time been considered to be a serious invasion of privacy, as indicated in [TNG: Hollow Pursuits], [TNG: Galaxy's Child], [TNG: Meridian], but by the 2370s this view seems to have lapsed. It is also a crime to break into a holosuite while someone else's program was running, [DS9: Our Man Bashir], although nothing more than a bit of rudeness is considered aboard [Voyager], for instance, when Paris walks in on Torres' running of the holoprogram Insurrection Alpha in [#67 Worst Case Scenario].

Available holodeck programs have included the bridges of the various starships called Enterprise, [TNG: Relics]. Partial listing (91 entries) of holoprograms from [TNG], [DS9] and [Voyager].

Holodecks are equipped with safety overrides to prevent participants from being seriously injuring or killed by holographic characters or objects, [Star Trek VIII: First Contact]; the existence of safety protocols is mentioned in several [Voyager] episodes. In late 2373, in [#67 Worst Case Scenario], holo-Seska informs Paris and Tuvok that the safety protocols are off so that when she shoots them, "And I am going to shoot you," they will die. In 2375, in [#106 Bride Of Chaotica!], Janeway tells Paris: "It's the holodeck. I can't be harmed." He replies that she can still be thrown into the Dungeon of Pain.

Voyager has two holodecks for recreational use and for training such as battle drills or planning missions such as are shown in [#109 and #110 Dark Frontier]. Holodeck 1 is located on deck 14 [#60 Darkling]. Holodeck 2 is located on deck 6 [#66 Displaced].

A holodeck is located on deck 6, section 9 [#99 Once Upon A Time]: it could be holodeck 2 because earlier in that episode Naomi Wildman was in a holostory from 'The Adventures Of Flotter' on holodeck 2, but when she revisits later in the episode (several times) the number of the holodeck is not given.


[#68 and #69 Scorpion]

[#65 Distant Origin]
Above: Holodeck without a program running


Holodeck without a program running.
[#130 Pathfinder]


Holodeck shutting down (program was Leonardo da Vinci's workshop) leading to...
[#68 and #69 Scorpion]


....the holodeck without a program running.
[#68 and #69 Scorpion]
(I believe the same footage is used for the shut down holodeck, making it stock footage - compare the [Pathfinder] and [#68 and #69 Scorpion] screenshots.)

The corridor approach to the holodeck, the wall-mounted controls by the door and the holodeck doors are identical for both holodecks (also for show production reasons). The holodeck controls require use of a touch-interface, positioned for convenient adult humanoid height which means also that the child Naomi Wildman can just about reach it too.


Outside the holodeck: holodeck controls; the top right control marked 007 reads "PROGRAM IN PROGRESS".
[#12 Heroes and Demons]


Outside the holodeck: holodeck controls
[#46 The Swarm]

Behind-the-scenes: The set of [Voyager]'s holodeck was used in [DS9: Inquisition] - 2 screenshots

click for Flash movie
The baby shower holoprogram shuts down.
(pop-up window)

When a holoprogram is deactivates, any holocharacters disappear first, followed immediately by the scenery/surroundings. In the above animated screenshot, once the holocharacters vanish the holo-environment (a simulation of Voyager's messhall) remains for a brief moment. This also happens when the Hirogen's World War II holosimulation ends in [#86 and #87 The Killing Game] - the character disappear, leaving the real people in the holo-environment.


the holocharacters disappear, leaving the real people still in the holo-environment
[#86 and #87 The Killing Game]

The central memory nexus is the primary holographic storage and control system aboard Voyager [#17 Projections].

Vital components of the holodeck system include:

Tuvok fires at a holo-emitter in sickbay causing the Doctor's program to fritz
[#170 Renaissance Man]

A hologenerator, the technical equipment used to generate holographic environment imagery, is used at Quark's Bar on Deep Space 9 and similar facilities. From [TNG: Who Watches The Watchers], [DS9: If Wishes Were Horses], in principle it does not appear to be much different from 'holographic projector'.

A holonovel, such as Janeway's gothic holonovel (designation 'Janeway Lambda-1') seen in several episodes e.g. [#13 Cathexis], is a holographic adaptation of a novel or similar work of literature, such as the English epic poem 'Beowulf' a holoprogram created by Harry Kim in [#12 Heroes And Demons]. The holonovel can be played on a holodeck or in a holosuite. In such programs, the holodeck participant often plays the role of the protagonist or another major character.

A holosuite contains a large holodeck, or number of holodecks. There are holographic environment simulators located on the second floor of the establishment named (in full) Quark's Bar, Grill, Gaming House and Holosuite Arcade, which is located aboard Federation station Deep Space 9; first noted in [DS9: Emissary]. In late 2377, in [#166 Author Author], Admiral Owen Paris informs Janeway that the Doctor's holonovel, 'Photons Be Free', is playing in Alpha Quadrant holosuites.

Creation of a holoprogram such as Insurrection Alpha, depicted in [#67 Worst Case Scenario], requires the creation and use of a narrative parameters file.

'Holodiction' is a common contraction for 'holodeck addiction'. This is a psychological condition where an individual becomes so caught up in holographic simulations that the real world becomes unimportant. Soon after being assigned to USS Enterprise NCC-1701-D in 2366, Lt. Reginald Barclay was discovered to be suffering this affliction, as seen in [TNG: Hollow Pursuits]. His holodiction naturally went onto his record so that after Barclay was assigned to the Starfleet project charged with trying to establish contact with USS Voyager his immediate superior, Commander Peter 'Pete' Harkins is aware of it, in [#130 Pathfinder]. In that episode, his friend and professional counsellor, Deanna Troi, infers that Barclay has had a relapse into holodiction.

A holo-communicator was a communications system that created a full-sized holographic representation of the opposite party within a circular area on the floor. Holographic communicators were installed on some Federation starships in 2373 [DS9: For the Uniform].

 


Holodeck doors
[#23 Parturition]

 


holodeck doors partly open
[#23 Parturition]

 


Corridor outside the holodeck
[#23 Parturition]

 


Corridor outside the holodeck
[#66 Displaced]

 


Corridor outside the holodeck, with holodeck doors partly open.
[#66 Displaced]

 

soundholodeck doors
(it is the same sound as used for the cargo bay doors, a deliberate decision by the show's production staff for budgetary reasons, and indeed the holodeck doors are the same as the cargo bay doors for the same reason)

 


Holodeck doors, seen from inside the holodeck
[#152 Inside Man]

 


Holodeck doors closed, seen from outside the holodeck
[#46 The Swarm]

 


Holodeck doors, seen starting to open, seen from outside the holodeck. Part of the holo-scenario can be seen through the open doors.
[#46 The Swarm]

 

click for Flash movie
Chakotay enters the cargo bay, looking forward to his third date with Seven. Cargo bays doors are identical to holodeck doors. (Starfleet, I mean Paramount, deliberately designed them that way to save production costs)
(pop-up window)
[#171 and #172 Endgame]

 


Holodeck with Velocity program running
[#94 Hope and Fear]

 


Inside the holodeck: holodeck controls
[#65 Distant Origin]

 

click for THE STARFLEET SURVIVAL GUIDE: IndexTHE STARFLEET SURVIVAL GUIDE
includes:
  • Escaping from a Malfunctioning Holodeck
  • Surviving While Adrift In Deep Space
  • Landing and Evacuating Crippled Small Spacecraft