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DESIGNING VOYAGER'S BRIDGE
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| After working for size years as production designer on [Star Trek: Deep Space 9] Richard James was employed on [Star Trek: Voyager] and given the assignment to create a new Star Trek starship from the inside out. | ![]() Richard James |
Traditionally the design of all Federation starship interior sets has begun with the bridge, for it is most often the focal point of the action in an episode, and is the actual as well as symbolic command centre - this is where the captain's chair is located: when the captain is sitting in the chair everyone knows the ship is being commanded by that one woman or man. This is something the tv viewer not only relates to, but wants to relate to - the bridge is where the ship's "family", the crew, gather every week for their adventures, and there is a sense of particular security when the "head of the family", the captain, is present, especially when ship and crew are facing terrible danger. After decades of Star Trek, the bridge of a Federation starship is an instantly familiar place to almost any tv viewer in the world. Poe says that its visual impact is such that if you ask people how they feel when they look at a Star Trek bridge, most will say it makes them feel good; while I agree with this (though I would never have thought of asking people such a question), I think it is the result of numerous design factors including the logic of its design, a certain symmetry and its comfortable enclosed feel. None of this was lost on Richard James.
| BRIDGES OF THE USS ENTERPRISE AS DESIGN PREDECESSORS TO VOYAGER'S BRIDGE 3D cutaway drawings from [The Cage] Enterprise (seen in Star Trek's very first pilot) to USS Enterprise NCC-1701-D and its battle bridge. |
| The design which Richard James needed to produce would be critiqued or approved at the highest level, by Rick Berman, the Executive Producer and the man to whom Gene Roddenberry had passed the burden of the Star Trek inheritance, charged with keeping faithful to Star Trek's/Roddenberry's concepts and ideals. Berman's continuing demand for quality was legendary and very reactive, with him examining people's ideas, sketches etc. and saying something like: "I'm not sure what I want, but I'll know when I see it, and this isn't it." Almost every person in every department in Voyager production has, at one time or another, experienced Berman's first-time reaction: "I hate it." His reaction is so common that quite a few offices have a sign on the wall with the simple declaration: "I Hate It."
For his first meeting with the show's creators and producers, Richard James decided to push the boundaries of everything that had gone before e.g. did the bridge have to be dominated by a single large viewscreen? could command functions be de-centralised? was it time to break the traditional bridge mould? Richard James asked for concept sketches for Voyager's bridge from set designers, illustrators and scenic artists including Louise Dorton, Gary Speckman, Doug Drexler, John Chichester and Jim Martin. Some (like Chichester, Speckman and Dorton) were just finishing with [Star Trek: The Next Generatoin]. Others (like Drexler and Martin) were working on [Star Trek: Deep Space 9]. Because USS Voyager would be smaller, sleeker, and faster than the Enterprise-D, Richard James asked for designs that were more like a military ship. His basic instructions were to "look at everything. No concept is too far out." He remarks: "I just wanted to feel like we'd explored all avenues by the time we came up with the finished design. I wanted to feel a certain satisfaction that other avenues had been explored. We arrived at the 'look' we have for certain reasons, not just because it was the only thing we considered.....which it wasn't. We went through the gamut of ideas and concepts." |
As part of the show's design team, Jim Martin created the preliminary bridge concept drawings below, following the direction of Richard James to question everything that had gone before in Star Trek bridge design.
Source of the above 4 pictures: AOST |
![]() [Year of Hell] |
![]() [#171 and #172 Endgame] |

The position of the stations would have made easy access for the camera hard.
Source ST:M

This bridge was very close to the finished set - two command seats and boxed sections at the rear, but it was felt the tactical section was too similar to the Enterprise-D's, and conn and ops still sat next to one another in a well at the front of the bridge.
Source ST:M
Jim Martin also produced drawings showing the bridge from different angles. The two examples below show the view from behind the captain's chair, which was useful because possible camera angles could be seen in advance. Once production started, the directors would be putting the cameras all over the bridge.

These two sketches (which merge into one at the centre) show the view from behind the captain's chair.
Source ST:M

The decision to give the conn officer a single station at the front was a major breathrough. This drawing shows the consoles to one side, but it was finally moved to the centre, and the ops officer was put in a boxed console to the captain's left.
Source ST:M
Fortunately, the concept sketches for a starship bridge which Richard James liked the best, namely for a bridge obviously different and more advanced in appearance and more innovative, were the ones that Rick Berman approved. The bridge was to have a layered look, starting from the back of the bridge, and then tiered downwards in three levels to the conn position in front of the main viewscreen, and all main officers i.e. captain, first officer, tactical/security officer, ops officer and conn officer face the viewscreen. This design gives the bridge a new type of dimension, making it unique for a Federation starship, and thus desirably setting it apart from previous Star Trek series. At the same time, it is instantly recognisable as a Star Trek starship bridge, thereby maintaining the familiarity which fans love.
Thanks to Eos Development for the page background from the set Whirligigs.
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